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	<title>Comments for Vergil Kanne</title>
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	<link>http://www.vergilkanne.com</link>
	<description>SEO addict, photographer, interactive developer, on-line marketing fanatic</description>
	<lastBuildDate>Tue, 04 Jan 2011 02:59:04 +0000</lastBuildDate>
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		<title>Comment on Caught in the Crossfire: 5 Companies that could be hit by Apple&#8217;s iPhone OS 4.0 ToS by Using Unity to Help Kids Learn to Speak &#171; Vergil Kanne</title>
		<link>http://www.vergilkanne.com/design04/caught-in-the-crossfire-5-companies-that-could-be-hit-by-apples-iphone-os-4-0-tos/comment-page-1/#comment-409</link>
		<dc:creator>Using Unity to Help Kids Learn to Speak &#171; Vergil Kanne</dc:creator>
		<pubDate>Tue, 04 Jan 2011 02:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.vergilkanne.com/?p=138#comment-409</guid>
		<description>[...] Unity 3D. As mentioned in this blog post from April &#8211; many feared Unity would be one of the iPhone app development tools caught in the cross-fire. Fortunately, a few TOS wording changes later, developers were still reporting successful [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity 3D. As mentioned in this blog post from April &#8211; many feared Unity would be one of the iPhone app development tools caught in the cross-fire. Fortunately, a few TOS wording changes later, developers were still reporting successful [...]</p>
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		<title>Comment on Richer Media with Dynamically Loading Cut Scenes by UnityGUI &#8211; User Interfaces with Unity&#8217;s Immediate Mode GUI</title>
		<link>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/comment-page-1/#comment-395</link>
		<dc:creator>UnityGUI &#8211; User Interfaces with Unity&#8217;s Immediate Mode GUI</dc:creator>
		<pubDate>Tue, 01 Jun 2010 17:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.vergilkanne.com/?p=77#comment-395</guid>
		<description>[...] Richer Interfaces Through dynamically Loaded Cut Scenes [...]</description>
		<content:encoded><![CDATA[<p>[...] Richer Interfaces Through dynamically Loaded Cut Scenes [...]</p>
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		<title>Comment on Remarketing: Hit up a user a second time for another chance at conversion by Robin Hillman</title>
		<link>http://www.vergilkanne.com/design05/remarketing-hit-up-a-user-a-second-time-for-another-chance-at-conversion/comment-page-1/#comment-388</link>
		<dc:creator>Robin Hillman</dc:creator>
		<pubDate>Fri, 07 May 2010 02:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.vergilkanne.com/?p=151#comment-388</guid>
		<description>Especially with big ticket items, you can expect that a visitor won&#039;t make a purchase on their first visit to your site. It may take several visits, or even a different strategy such as an email contact before they make up their mind to purchase. This is a normal part of the shopping process, but it&#039;s only been recently that marketers have focused on tracking these multitouch conversions. 

So much ad money is wasted on displaying ads to people who have no interest in the product being advertised... If you can focus your ads on people who have shown some interest in your product, this is very efficient use of your budget. It looks like AdWords&#039; remarketing feature is quite powerful -- a couple great strategies I see are targeting visitors who&#039;ve abandoned their shopping cart, and targeting buyers a certain time after they&#039;ve made a purchase.</description>
		<content:encoded><![CDATA[<p>Especially with big ticket items, you can expect that a visitor won&#8217;t make a purchase on their first visit to your site. It may take several visits, or even a different strategy such as an email contact before they make up their mind to purchase. This is a normal part of the shopping process, but it&#8217;s only been recently that marketers have focused on tracking these multitouch conversions. </p>
<p>So much ad money is wasted on displaying ads to people who have no interest in the product being advertised&#8230; If you can focus your ads on people who have shown some interest in your product, this is very efficient use of your budget. It looks like AdWords&#8217; remarketing feature is quite powerful &#8212; a couple great strategies I see are targeting visitors who&#8217;ve abandoned their shopping cart, and targeting buyers a certain time after they&#8217;ve made a purchase.</p>
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		<title>Comment on Caught in the Crossfire: 5 Companies that could be hit by Apple&#8217;s iPhone OS 4.0 ToS by Rob</title>
		<link>http://www.vergilkanne.com/design04/caught-in-the-crossfire-5-companies-that-could-be-hit-by-apples-iphone-os-4-0-tos/comment-page-1/#comment-383</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Wed, 21 Apr 2010 22:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.vergilkanne.com/?p=138#comment-383</guid>
		<description>Pauly P, it&#039;s opinions like yours that stifle innovation. Your comment reminds me of machine language and COBOL programmers in the early 80s sticking up their noses at newfangled OO development tools and languages. Obviously Objective-C is the most flexible, but tools like the above abstract a layer and open up to wider development audience who can innovate and bring apps - games or business - to the platform much faster. The lens analogy is just silly. It&#039;s more like Apple saying &quot;you have to shoot our brand of raw footage to produce a movie.&quot; We all know that isn&#039;t true.

If being lame means my team can create apps for my clients in days iinstead of months, then I&#039;ll be lame.</description>
		<content:encoded><![CDATA[<p>Pauly P, it&#8217;s opinions like yours that stifle innovation. Your comment reminds me of machine language and COBOL programmers in the early 80s sticking up their noses at newfangled OO development tools and languages. Obviously Objective-C is the most flexible, but tools like the above abstract a layer and open up to wider development audience who can innovate and bring apps &#8211; games or business &#8211; to the platform much faster. The lens analogy is just silly. It&#8217;s more like Apple saying &#8220;you have to shoot our brand of raw footage to produce a movie.&#8221; We all know that isn&#8217;t true.</p>
<p>If being lame means my team can create apps for my clients in days iinstead of months, then I&#8217;ll be lame.</p>
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		<title>Comment on Caught in the Crossfire: 5 Companies that could be hit by Apple&#8217;s iPhone OS 4.0 ToS by Tony</title>
		<link>http://www.vergilkanne.com/design04/caught-in-the-crossfire-5-companies-that-could-be-hit-by-apples-iphone-os-4-0-tos/comment-page-1/#comment-378</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Thu, 15 Apr 2010 19:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.vergilkanne.com/?p=138#comment-378</guid>
		<description>Lame apps like these Pauly?
http://www.taoeffect.com/blog/2010/04/existing-iphone-apps-breaking-the-tos/</description>
		<content:encoded><![CDATA[<p>Lame apps like these Pauly?<br />
<a href="http://www.taoeffect.com/blog/2010/04/existing-iphone-apps-breaking-the-tos/" rel="nofollow">http://www.taoeffect.com/blog/2010/04/existing-iphone-apps-breaking-the-tos/</a></p>
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		<title>Comment on Caught in the Crossfire: 5 Companies that could be hit by Apple&#8217;s iPhone OS 4.0 ToS by Pauly P</title>
		<link>http://www.vergilkanne.com/design04/caught-in-the-crossfire-5-companies-that-could-be-hit-by-apples-iphone-os-4-0-tos/comment-page-1/#comment-377</link>
		<dc:creator>Pauly P</dc:creator>
		<pubDate>Thu, 15 Apr 2010 12:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.vergilkanne.com/?p=138#comment-377</guid>
		<description>Insta-app tools result in lame apps.

Fantastic move by Apple - hopefully they will enforce it strongly.

This is exactly what needs to be done to cull the rubbish, to cut down on crapware.

Hopefully Android and other &quot;loose&quot; systems will continue with no controls on crapware, so they will become more of a mess than they are and go away.

Any production company so lame it can&#039;t use objective C, is a non-starter.  It would be like a film production company that &quot;finds those lens things difficult.&quot;  If you&#039;re making a film the least problem is running the camera.  If you&#039;re producing a video game or app the least problem is the programming.

The only thing better than this step would be if Apple banned the ridiculous free apps on the app store.</description>
		<content:encoded><![CDATA[<p>Insta-app tools result in lame apps.</p>
<p>Fantastic move by Apple &#8211; hopefully they will enforce it strongly.</p>
<p>This is exactly what needs to be done to cull the rubbish, to cut down on crapware.</p>
<p>Hopefully Android and other &#8220;loose&#8221; systems will continue with no controls on crapware, so they will become more of a mess than they are and go away.</p>
<p>Any production company so lame it can&#8217;t use objective C, is a non-starter.  It would be like a film production company that &#8220;finds those lens things difficult.&#8221;  If you&#8217;re making a film the least problem is running the camera.  If you&#8217;re producing a video game or app the least problem is the programming.</p>
<p>The only thing better than this step would be if Apple banned the ridiculous free apps on the app store.</p>
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		<title>Comment on Search Engines and JavaScript Links by reactorr</title>
		<link>http://www.vergilkanne.com/design07/search-engines-and-javascript-links/comment-page-1/#comment-375</link>
		<dc:creator>reactorr</dc:creator>
		<pubDate>Sun, 07 Feb 2010 20:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.vergilkanne.com/?p=106#comment-375</guid>
		<description>I heard Google has been indexing flash for 3-4 years, although it rarely (almost never) shows in results. I might have seen it twice that I can think of.

Too true about misinformation. SEO (and now Social Media) has endless amounts of regurgitated info, and much of it being misleading or incorrect perpetuates the cycle.

Exhibit A needs more ampersands in their URLs.</description>
		<content:encoded><![CDATA[<p>I heard Google has been indexing flash for 3-4 years, although it rarely (almost never) shows in results. I might have seen it twice that I can think of.</p>
<p>Too true about misinformation. SEO (and now Social Media) has endless amounts of regurgitated info, and much of it being misleading or incorrect perpetuates the cycle.</p>
<p>Exhibit A needs more ampersands in their URLs.</p>
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		<title>Comment on Poorly Coded Site Search can Kill Your Rankings by Poorly Coded Site Search can Kill Your Rankings « Vergil Kanne WP Air</title>
		<link>http://www.vergilkanne.com/design11/poorly-coded-site-search-can-kill-your-rankings/comment-page-1/#comment-373</link>
		<dc:creator>Poorly Coded Site Search can Kill Your Rankings « Vergil Kanne WP Air</dc:creator>
		<pubDate>Tue, 24 Nov 2009 07:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.vergilkanne.com/?p=117#comment-373</guid>
		<description>[...] Excerpt from: Poorly Coded Site Search can Kill Your Rankings « Vergil Kanne [...]</description>
		<content:encoded><![CDATA[<p>[...] Excerpt from: Poorly Coded Site Search can Kill Your Rankings « Vergil Kanne [...]</p>
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		<title>Comment on Richer Media with Dynamically Loading Cut Scenes by Immediate-Mode GUI with Unity3D</title>
		<link>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/comment-page-1/#comment-372</link>
		<dc:creator>Immediate-Mode GUI with Unity3D</dc:creator>
		<pubDate>Wed, 12 Aug 2009 12:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.vergilkanne.com/?p=77#comment-372</guid>
		<description>[...] Richer Interfaces Through dynamically Loaded Cut Scenes [...]</description>
		<content:encoded><![CDATA[<p>[...] Richer Interfaces Through dynamically Loaded Cut Scenes [...]</p>
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		<title>Comment on Undocumented Unity Function by vergilkanne</title>
		<link>http://www.vergilkanne.com/design09/undocumented-unity-function/comment-page-1/#comment-358</link>
		<dc:creator>vergilkanne</dc:creator>
		<pubDate>Wed, 01 Apr 2009 18:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.vergilkanne.com/?p=43#comment-358</guid>
		<description>Fair enough.

Sounds like GDC went well, very excited to see what effect a new crop of PC developers will have on web plug-in saturation. I think there will be a lot of opportunity for simulations, serious games etc. once acceptance of Unity online spreads.

I appreciate you taking the time to stop by.

Vergil</description>
		<content:encoded><![CDATA[<p>Fair enough.</p>
<p>Sounds like GDC went well, very excited to see what effect a new crop of PC developers will have on web plug-in saturation. I think there will be a lot of opportunity for simulations, serious games etc. once acceptance of Unity online spreads.</p>
<p>I appreciate you taking the time to stop by.</p>
<p>Vergil</p>
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