Adding RoboNova to the Simulator

RoboNova in the Unity Editor

RoboNova in the Unity Editor

So I’ve begun work on bringing a humanoid into the simulator, starting with RoboNova. It’s a good humanoid to start with, no ball joints at least. I have to admit, the robot in real life is pretty impressive and functions well. Adding the humanoid means a new set of challenges – specifically the weighting of individual pieces could be an issue. The joints have been working well so far, but it’s still not decided whether we’re going to go with Unity’s built in joint motors, or come up with a custom solution. Joints in my opinion are one thing that leave me wanting a bit more out of Unity, it seems to be more difficult than it should be to make a joint rigid. I’ve been procrastinating updating to 2.2, but perhaps this may be an issue that was resolved (wishful thinking I’m sure).

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