Browsing all posts from September, 2008.

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Chicken or the egg?

Or in this case, which comes first – the gameplay or the asset creation.
In the case of the folks at Digital Roar, it looks like they’ve gone the route of pursuing asset creation first, and initial impressions are that the game has some promise from a visual standpoint:
http://www.ascensionwar.com/media/screenshots/default.html
And from the Unity Forum post, it looks [...]

0

Flipping Meshes Inside Unity

Another developer Shane at Cogmation showed me this today, and it’s worth mentioning as it may come in handy, if at a cost. To flip an imported 3D mesh along any axis, just change the scale to a negative value.
Sometimes it’s the simplest things that make you slap your forehead.
I realize all the 3D people [...]

2

Undocumented Unity Function

So, you’ll find the childCount property documented, but what you won’t find in the documentation is GetChild(). According to the forums, the reason it’s been left out is because of unpredictability – the array of children is not guaranteed to be in a consistent order. However, that’s not to say that it can’t still [...]