Chicken or the egg?
Or in this case, which comes first – the gameplay or the asset creation. In the case of the folks at Digital Roar, it looks like they’ve gone the route of pursuing asset creation first, and initial impressions are that the game has some promise from a visual standpoint: http://www.ascensionwar.com/media/screenshots/default.html And from the Unity Forum post, it looks like they’ve gathered a fair sized creative team to achieve these results. If the game delivers... Read More
Flipping Meshes Inside Unity
Another developer Shane at Cogmation showed me this today, and it’s worth mentioning as it may come in handy, if at a cost. To flip an imported 3D mesh along any axis, just change the scale to a negative value. Sometimes it’s the simplest things that make you slap your forehead. I realize all the 3D people are shaking their heads at me right now, but yeah, it’s coming back to me, that’s pretty standard for 3D apps. But it’s also this quick and dirty... Read More
Undocumented Unity Function
So, you’ll find the childCount property documented, but what you won’t find in the documentation is GetChild(). According to the forums, the reason it’s been left out is because of unpredictability – the array of children is not guaranteed to be in a consistent order. However, that’s not to say that it can’t still be useful – you can get the idea of where I’m going with one concept from the snippet below. Or do tag compares or component... Read More

