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	<title>Vergil Kanne &#187; 3D Robot Simulator</title>
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		<title>Adding RoboNova to the Simulator</title>
		<link>http://www.vergilkanne.com/design08/adding-robonova-to-the-simulator/</link>
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		<pubDate>Tue, 19 Aug 2008 04:02:30 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[3D Robot Simulator]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[3dsim]]></category>
		<category><![CDATA[custom solution]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Hitec]]></category>
		<category><![CDATA[Joint Motor]]></category>
		<category><![CDATA[Kanne]]></category>
		<category><![CDATA[RoboNova]]></category>
		<category><![CDATA[simulator]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Unity 2.2]]></category>
		<category><![CDATA[Unity Joints]]></category>
		<category><![CDATA[Vergil Kanne]]></category>

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		<description><![CDATA[So I&#8217;ve begun work on bringing a humanoid into the simulator, starting with RoboNova. It&#8217;s a good humanoid to start with, no ball joints at least. I have to admit, the robot in real life is pretty impressive and functions well. Adding the humanoid means a new set of challenges &#8211; specifically the weighting of [...]]]></description>
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