Browsing all 4 posts in Casual Games.

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Rabbit Fall Online Game

After a few revisions, Tactica has launched the updated Rabbit Fall game – a chance to explore the town of Rabbit Fall while at the same time embarking on a quest to save the town. Dynamic cut scenes in Unity have given us the opportunity to add some great video content without negatively impacting download [...]

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Richer Media with Dynamically Loading Cut Scenes

Just days away now, Tactica is about to launch a first person game exploring the town of Rabbit Fall. Set as a straight-forward rpg, the story is driven by a series of cut scenes. While more common to see movieTextures within Unity used on models, applying dynamically loaded WWW driven textures into a GUITexture provides [...]

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Explore Rabbit Fall

Part of a really exciting project I’ve been working on at Tactica with TAG Communications, is an interactive map for the Canadian television series Rabbit Fall. For us, developing the Flash content has been a pleasure working with talented designers and 3D artists. We’re also very excited about some upcoming features of the site we’ve [...]

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Casual Games and Adver-gaming

This past week I’ve released a beta/demo version of Big Air – an on-line 3D car jumping game. It’s using the Unity 3D Web Player, which if the world co-operates should start taking a firm hold on the on-line 3D market and serve as some serious competition for Adobe’s Shockwave. Shockwave is tired technology, and [...]