Browsing all 5 posts in Flash.

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Avoiding Loose Typing Dangers

Sometimes I like terse code. if( state ){} is clear. However this syntax can cause a lot of grief in loose typed languages, and while you can avoid some cases by typing vars, you can still get yourself into trouble (as a note: I find strict mode a pain in ActionScript). if( GetState() ){} may [...]

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Explore Rabbit Fall

Part of a really exciting project I’ve been working on at Tactica with TAG Communications, is an interactive map for the Canadian television series Rabbit Fall. For us, developing the Flash content has been a pleasure working with talented designers and 3D artists. We’re also very excited about some upcoming features of the site we’ve [...]

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Tundra Buggy One Virtual Tour

Created for Frontiers North, this was contract project done for Anvil Digital. Some great work done by one of their 3D artists give this project a good visual impact, even if the download is a bit heavy. I’m happy with the Flash/Actionscript work I did within the constraints of the project. View the live virtual [...]

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Error #2035: URL Not Found – a fix to the problem

Ok, so the Adobe docs say:
var loader:URLLoader = new URLLoader();
loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
But thanks to the FlashKit forums:
var pictLdr:Loader = new Loader();
pictLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded);
I realize these are two different classes, but the docs on this type of thing are just so poor. Nevermind the horror that you can’t catch AN IO ERROR in a try catch block.
Hopefully this [...]

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Flash Nightmares

Whenever someone asks me to work on a Flash project that someone else started, I try really hard to wake up. It’s never good. I try to kid myself that maybe the code will be organized, maybe there will be comments, maybe I won’t find anything held together with duct tape. Ok, once or twice [...]