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	<title>Vergil Kanne &#187; Flash</title>
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	<link>http://www.vergilkanne.com</link>
	<description>SEO addict, photographer, interactive developer, on-line marketing fanatic</description>
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		<title>Avoiding Loose Typing Dangers</title>
		<link>http://www.vergilkanne.com/design12/avoiding-loose-typing-dangers/</link>
		<comments>http://www.vergilkanne.com/design12/avoiding-loose-typing-dangers/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 18:19:25 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Problem Solutions]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[actionscript 3.0]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[loose type]]></category>
		<category><![CDATA[loosely-typed]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[strict mode]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=66</guid>
		<description><![CDATA[Sometimes I like terse code. if( state ){} is clear. However this syntax can cause a lot of grief in loose typed languages, and while you can avoid some cases by typing vars, you can still get yourself into trouble (as a note: I find strict mode a pain in ActionScript). if( GetState() ){} may [...]]]></description>
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		<title>Explore Rabbit Fall</title>
		<link>http://www.vergilkanne.com/design11/explore-rabbit-fall/</link>
		<comments>http://www.vergilkanne.com/design11/explore-rabbit-fall/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 17:04:55 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Adver-gaming]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[APTN]]></category>
		<category><![CDATA[Canadian Television]]></category>
		<category><![CDATA[Explore Rabbit Fall]]></category>
		<category><![CDATA[Interactive Map]]></category>
		<category><![CDATA[Rabbit Fall]]></category>
		<category><![CDATA[Space Network]]></category>
		<category><![CDATA[Tactica]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=62</guid>
		<description><![CDATA[Part of a really exciting project I&#8217;ve been working on at Tactica with TAG Communications, is an interactive map for the Canadian television series Rabbit Fall. For us, developing the Flash content has been a pleasure working with talented designers and 3D artists. We&#8217;re also very excited about some upcoming features of the site we&#8217;ve [...]]]></description>
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		<item>
		<title>Tundra Buggy One Virtual Tour</title>
		<link>http://www.vergilkanne.com/design11/tundra-buggy-one-virtual-tour/</link>
		<comments>http://www.vergilkanne.com/design11/tundra-buggy-one-virtual-tour/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 16:52:37 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Recent Projects]]></category>
		<category><![CDATA[buggy one]]></category>
		<category><![CDATA[buggy one virtual tour]]></category>
		<category><![CDATA[Frontiers North]]></category>
		<category><![CDATA[Polar bear buggy]]></category>
		<category><![CDATA[Polar Bears]]></category>
		<category><![CDATA[tundra buggy]]></category>
		<category><![CDATA[virtual tour]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=59</guid>
		<description><![CDATA[
Created for Frontiers North, this was contract project done for Anvil Digital. Some great work done by one of their 3D artists give this project a good visual impact, even if the download is a bit heavy. I&#8217;m happy with the Flash/Actionscript work I did within the constraints of the project. View the live virtual [...]]]></description>
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		<title>Error #2035: URL Not Found &#8211; a fix to the problem</title>
		<link>http://www.vergilkanne.com/design10/error-2035-url-not-found-a-fix-to-the-problem/</link>
		<comments>http://www.vergilkanne.com/design10/error-2035-url-not-found-a-fix-to-the-problem/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 19:32:45 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Problem Solutions]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[Error 2035]]></category>
		<category><![CDATA[IOErrorEvent]]></category>
		<category><![CDATA[IO_Error]]></category>
		<category><![CDATA[poor documentation]]></category>
		<category><![CDATA[problem solution]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=56</guid>
		<description><![CDATA[Ok, so the Adobe docs say:
var loader:URLLoader = new URLLoader();
loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
But thanks to the FlashKit forums:
var pictLdr:Loader = new Loader();
pictLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded);
I realize these are two different classes, but the docs on this type of thing are just so poor. Nevermind the horror that you can&#8217;t catch AN IO ERROR in a try catch block.
Hopefully this [...]]]></description>
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		<title>Flash Nightmares</title>
		<link>http://www.vergilkanne.com/design08/flash-nightmares/</link>
		<comments>http://www.vergilkanne.com/design08/flash-nightmares/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 01:16:20 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[External Scripts]]></category>
		<category><![CDATA[Nightmares]]></category>
		<category><![CDATA[Object Oriented Design]]></category>
		<category><![CDATA[Virgil]]></category>
		<category><![CDATA[Virgil Kanne]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=23</guid>
		<description><![CDATA[Whenever someone asks me to work on a Flash project that someone else started, I try really hard to wake up. It&#8217;s never good. I try to kid myself that maybe the code will be organized, maybe there will be comments, maybe I won&#8217;t find anything held together with duct tape. Ok, once or twice [...]]]></description>
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