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	<title>Vergil Kanne &#187; Recent Projects</title>
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	<link>http://www.vergilkanne.com</link>
	<description>SEO addict, photographer, interactive developer, on-line marketing fanatic</description>
	<lastBuildDate>Thu, 21 Apr 2011 02:33:14 +0000</lastBuildDate>
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		<title>Using Unity to Help Kids Learn to Speak</title>
		<link>http://www.vergilkanne.com/design01/using-unity-to-help-kids-learn-to-speak/</link>
		<comments>http://www.vergilkanne.com/design01/using-unity-to-help-kids-learn-to-speak/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 02:58:58 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[Recent Projects]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[early childhood language development]]></category>
		<category><![CDATA[educational iphone apps]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iphone kids apps]]></category>
		<category><![CDATA[speech therapy]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=169</guid>
		<description><![CDATA[Earlier this year, there was a lot of anxiety about wording of Apple&#8217;s TOS &#8211; especially as it pertained to third party authoring tools. Of specific concern to us, and to many others, was how this would impact iPhone development using Unity 3D. As mentioned in this blog post from April &#8211; many feared Unity [...]]]></description>
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		<title>Richer Media with Dynamically Loading Cut Scenes</title>
		<link>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/</link>
		<comments>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 00:22:38 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Recent Projects]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[cut scene]]></category>
		<category><![CDATA[first-person]]></category>
		<category><![CDATA[goat creatures]]></category>
		<category><![CDATA[GUITexture]]></category>
		<category><![CDATA[movieTexture]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[Rabbit Fall]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Tactica]]></category>
		<category><![CDATA[WWW]]></category>

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		<description><![CDATA[Just days away now, Tactica is about to launch a first person game exploring the town of Rabbit Fall. Set as a straight-forward rpg, the story is driven by a series of cut scenes. While more common to see movieTextures within Unity used on models, applying dynamically loaded WWW driven textures into a GUITexture provides [...]]]></description>
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		<title>Tundra Buggy One Virtual Tour</title>
		<link>http://www.vergilkanne.com/design11/tundra-buggy-one-virtual-tour/</link>
		<comments>http://www.vergilkanne.com/design11/tundra-buggy-one-virtual-tour/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 16:52:37 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Recent Projects]]></category>
		<category><![CDATA[buggy one]]></category>
		<category><![CDATA[buggy one virtual tour]]></category>
		<category><![CDATA[Frontiers North]]></category>
		<category><![CDATA[Polar bear buggy]]></category>
		<category><![CDATA[Polar Bears]]></category>
		<category><![CDATA[tundra buggy]]></category>
		<category><![CDATA[virtual tour]]></category>

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		<description><![CDATA[Created for Frontiers North, this was contract project done for Anvil Digital. Some great work done by one of their 3D artists give this project a good visual impact, even if the download is a bit heavy. I&#8217;m happy with the Flash/Actionscript work I did within the constraints of the project. View the live virtual [...]]]></description>
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