Browsing all 10 posts in Unity 3D.

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Caught in the Crossfire: 5 Companies that could be hit by Apple’s iPhone OS 4.0 ToS

Caught in the Crossfire: 5 Companies that could be hit by Apple’s iPhone OS 4.0 ToS

1. Unity3D

This one hits close to home. Aside from the effects this will have on the folks at Unity Technologies. I can’t help but think of all the developers who have purchased the additional Unity iPhone license – $300 and $1200 for indie and pro respectively. Add to that the amount of time invested in [...]

0

Rabbit Fall Online Game

After a few revisions, Tactica has launched the updated Rabbit Fall game – a chance to explore the town of Rabbit Fall while at the same time embarking on a quest to save the town. Dynamic cut scenes in Unity have given us the opportunity to add some great video content without negatively impacting download [...]

4

Richer Media with Dynamically Loading Cut Scenes

Just days away now, Tactica is about to launch a first person game exploring the town of Rabbit Fall. Set as a straight-forward rpg, the story is driven by a series of cut scenes. While more common to see movieTextures within Unity used on models, applying dynamically loaded WWW driven textures into a GUITexture provides [...]

0

Chicken or the egg?

Or in this case, which comes first – the gameplay or the asset creation.
In the case of the folks at Digital Roar, it looks like they’ve gone the route of pursuing asset creation first, and initial impressions are that the game has some promise from a visual standpoint:
http://www.ascensionwar.com/media/screenshots/default.html
And from the Unity Forum post, it looks [...]

0

Flipping Meshes Inside Unity

Another developer Shane at Cogmation showed me this today, and it’s worth mentioning as it may come in handy, if at a cost. To flip an imported 3D mesh along any axis, just change the scale to a negative value.
Sometimes it’s the simplest things that make you slap your forehead.
I realize all the 3D people [...]

2

Undocumented Unity Function

So, you’ll find the childCount property documented, but what you won’t find in the documentation is GetChild(). According to the forums, the reason it’s been left out is because of unpredictability – the array of children is not guaranteed to be in a consistent order. However, that’s not to say that it can’t still [...]