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	<title>Vergil Kanne &#187; Unity 3D</title>
	<atom:link href="http://www.vergilkanne.com/designcategory/unity-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vergilkanne.com</link>
	<description>SEO addict, photographer, interactive developer, on-line marketing fanatic</description>
	<lastBuildDate>Thu, 21 Apr 2011 02:33:14 +0000</lastBuildDate>
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		<title>Using Unity to Help Kids Learn to Speak</title>
		<link>http://www.vergilkanne.com/design01/using-unity-to-help-kids-learn-to-speak/</link>
		<comments>http://www.vergilkanne.com/design01/using-unity-to-help-kids-learn-to-speak/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 02:58:58 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[Recent Projects]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[early childhood language development]]></category>
		<category><![CDATA[educational iphone apps]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iphone kids apps]]></category>
		<category><![CDATA[speech therapy]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=169</guid>
		<description><![CDATA[Earlier this year, there was a lot of anxiety about wording of Apple&#8217;s TOS &#8211; especially as it pertained to third party authoring tools. Of specific concern to us, and to many others, was how this would impact iPhone development using Unity 3D. As mentioned in this blog post from April &#8211; many feared Unity [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tactica wins Best Web-Based Game at CNMA</title>
		<link>http://www.vergilkanne.com/design12/tactica-wins-best-web-based-game-at-cnma/</link>
		<comments>http://www.vergilkanne.com/design12/tactica-wins-best-web-based-game-at-cnma/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 16:27:04 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[award winning games]]></category>
		<category><![CDATA[Award-winning Unity 3d]]></category>
		<category><![CDATA[Canadian New Media Awards]]></category>
		<category><![CDATA[cnma]]></category>
		<category><![CDATA[Tactica]]></category>
		<category><![CDATA[Tactica Interactive]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=165</guid>
		<description><![CDATA[Update&#8230; Tactica is very excited to have won a 2010 Canadian New Media Award for “Best Web-based Game” last evening. Our transmedia project One Ocean was created in collaboration with Winnipeg’s Merit Motion Pictures and CBC’s The Nature of Things with David Suzuki, with game development collaboration with Complex Games. TweetTweet]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design12/tactica-wins-best-web-based-game-at-cnma/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tactica is a Finalist for the 2010 Canadian New Media Awards</title>
		<link>http://www.vergilkanne.com/design12/tactica-is-a-finalist-for-the-2010-canadian-new-media-awards/</link>
		<comments>http://www.vergilkanne.com/design12/tactica-is-a-finalist-for-the-2010-canadian-new-media-awards/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 23:03:20 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Transmedia]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[award winning games]]></category>
		<category><![CDATA[cnma]]></category>
		<category><![CDATA[nextMedia]]></category>
		<category><![CDATA[recognition]]></category>
		<category><![CDATA[Tactica]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=159</guid>
		<description><![CDATA[Tactica is thrilled that our transmedia project One Ocean was nominated for a 2010 Canadian New Media Award for “Best Web-based Game”. One Ocean was created in collaboration with Winnipeg’s Merit Motion Pictures and CBC’s The Nature of Things with David Suzuki. And thanks also to Winnipeg’s Complex Games for the work they did collaborating [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design12/tactica-is-a-finalist-for-the-2010-canadian-new-media-awards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Caught in the Crossfire: 5 Companies that could be hit by Apple&#8217;s iPhone OS 4.0 ToS</title>
		<link>http://www.vergilkanne.com/design04/caught-in-the-crossfire-5-companies-that-could-be-hit-by-apples-iphone-os-4-0-tos/</link>
		<comments>http://www.vergilkanne.com/design04/caught-in-the-crossfire-5-companies-that-could-be-hit-by-apples-iphone-os-4-0-tos/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 04:40:16 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Apple ToS]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone 4.0]]></category>
		<category><![CDATA[iphone platform]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Unity 3d Development]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=138</guid>
		<description><![CDATA[1. Unity3D This one hits close to home. Aside from the effects this will have on the folks at Unity Technologies. I can&#8217;t help but think of all the developers who have purchased the additional Unity iPhone license &#8211; $300 and $1200 for indie and pro respectively. Add to that the amount of time invested [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design04/caught-in-the-crossfire-5-companies-that-could-be-hit-by-apples-iphone-os-4-0-tos/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Rabbit Fall Online Game</title>
		<link>http://www.vergilkanne.com/design03/rabbit-fall-online-game/</link>
		<comments>http://www.vergilkanne.com/design03/rabbit-fall-online-game/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 22:50:50 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[adver-game]]></category>
		<category><![CDATA[believer]]></category>
		<category><![CDATA[on-line game]]></category>
		<category><![CDATA[Rabbit Fall]]></category>
		<category><![CDATA[supernatural]]></category>
		<category><![CDATA[Tactica]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=81</guid>
		<description><![CDATA[After a few revisions, Tactica has launched the updated Rabbit Fall game &#8211; a chance to explore the town of Rabbit Fall while at the same time embarking on a quest to save the town. Dynamic cut scenes in Unity have given us the opportunity to add some great video content without negatively impacting download [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Richer Media with Dynamically Loading Cut Scenes</title>
		<link>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/</link>
		<comments>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 00:22:38 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Recent Projects]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[cut scene]]></category>
		<category><![CDATA[first-person]]></category>
		<category><![CDATA[goat creatures]]></category>
		<category><![CDATA[GUITexture]]></category>
		<category><![CDATA[movieTexture]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[Rabbit Fall]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Tactica]]></category>
		<category><![CDATA[WWW]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=77</guid>
		<description><![CDATA[Just days away now, Tactica is about to launch a first person game exploring the town of Rabbit Fall. Set as a straight-forward rpg, the story is driven by a series of cut scenes. While more common to see movieTextures within Unity used on models, applying dynamically loaded WWW driven textures into a GUITexture provides [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Chicken or the egg?</title>
		<link>http://www.vergilkanne.com/design09/chicken-or-the-egg/</link>
		<comments>http://www.vergilkanne.com/design09/chicken-or-the-egg/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 03:10:14 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Ascension Triumvirate]]></category>
		<category><![CDATA[Ascension War]]></category>
		<category><![CDATA[Game Community]]></category>
		<category><![CDATA[Unity Developers]]></category>
		<category><![CDATA[Unity Game Development]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=53</guid>
		<description><![CDATA[Or in this case, which comes first &#8211; the gameplay or the asset creation. In the case of the folks at Digital Roar, it looks like they&#8217;ve gone the route of pursuing asset creation first, and initial impressions are that the game has some promise from a visual standpoint: http://www.ascensionwar.com/media/screenshots/default.html And from the Unity Forum [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design09/chicken-or-the-egg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flipping Meshes Inside Unity</title>
		<link>http://www.vergilkanne.com/design09/flipping-meshes-inside-unity/</link>
		<comments>http://www.vergilkanne.com/design09/flipping-meshes-inside-unity/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 21:48:36 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[3d mesh manipulation]]></category>
		<category><![CDATA[3d meshes in Unity]]></category>
		<category><![CDATA[Flipping meshes]]></category>
		<category><![CDATA[mirror mesh]]></category>
		<category><![CDATA[Unity 3D Game Engine]]></category>
		<category><![CDATA[Unity IDE]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=48</guid>
		<description><![CDATA[Another developer Shane at Cogmation showed me this today, and it&#8217;s worth mentioning as it may come in handy, if at a cost. To flip an imported 3D mesh along any axis, just change the scale to a negative value. Sometimes it&#8217;s the simplest things that make you slap your forehead. I realize all the [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design09/flipping-meshes-inside-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Undocumented Unity Function</title>
		<link>http://www.vergilkanne.com/design09/undocumented-unity-function/</link>
		<comments>http://www.vergilkanne.com/design09/undocumented-unity-function/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 21:50:12 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[C Sharp]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[hidden code]]></category>
		<category><![CDATA[secret]]></category>
		<category><![CDATA[undocumented]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[unity developer]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[useful function]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=43</guid>
		<description><![CDATA[So, you&#8217;ll find the childCount property documented, but what you won&#8217;t find in the documentation is GetChild(). According to the forums, the reason it&#8217;s been left out is because of unpredictability &#8211; the array of children is not guaranteed to be in a consistent order. However, that&#8217;s not to say that it can&#8217;t still be [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design09/undocumented-unity-function/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fun with Exposed Variables in Unity</title>
		<link>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/</link>
		<comments>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 04:13:21 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[C Sharp]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[enumeration]]></category>
		<category><![CDATA[Exposed variables]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[GameObject]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Manitoba]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Game Engine]]></category>
		<category><![CDATA[Winnipeg]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=33</guid>
		<description><![CDATA[At first I wasn&#8217;t thrilled about public variables being exposed in Unity&#8217;s editor &#8211; it seemed to be a bit dangerous, burying variable within GUI elements. Reminded me too much of hunting through Flash MovieClips for code snippets. And if you&#8217;re not careful, you will get burned. For example, public int exposedInt = 100; at [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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