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	<title>Vergil Kanne &#187; Unity 3D</title>
	<atom:link href="http://www.vergilkanne.com/designcategory/unity-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vergilkanne.com</link>
	<description>SEO addict, photographer, interactive developer, on-line marketing fanatic</description>
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		<title>Caught in the Crossfire: 5 Companies that could be hit by Apple&#8217;s iPhone OS 4.0 ToS</title>
		<link>http://www.vergilkanne.com/design04/caught-in-the-crossfire-5-companies-that-could-be-hit-by-apples-iphone-os-4-0-tos/</link>
		<comments>http://www.vergilkanne.com/design04/caught-in-the-crossfire-5-companies-that-could-be-hit-by-apples-iphone-os-4-0-tos/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 04:40:16 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[Apple ToS]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone 4.0]]></category>
		<category><![CDATA[iphone platform]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Unity 3d Development]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=138</guid>
		<description><![CDATA[1. Unity3D

This one hits close to home. Aside from the effects this will have on the folks at Unity Technologies. I can&#8217;t help but think of all the developers who have purchased the additional Unity iPhone license &#8211; $300 and $1200 for indie and pro respectively. Add to that the amount of time invested in [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design04/caught-in-the-crossfire-5-companies-that-could-be-hit-by-apples-iphone-os-4-0-tos/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Rabbit Fall Online Game</title>
		<link>http://www.vergilkanne.com/design03/rabbit-fall-online-game/</link>
		<comments>http://www.vergilkanne.com/design03/rabbit-fall-online-game/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 22:50:50 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Adver-gaming]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[adver-game]]></category>
		<category><![CDATA[believer]]></category>
		<category><![CDATA[on-line game]]></category>
		<category><![CDATA[Rabbit Fall]]></category>
		<category><![CDATA[supernatural]]></category>
		<category><![CDATA[Tactica]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=81</guid>
		<description><![CDATA[After a few revisions, Tactica has launched the updated Rabbit Fall game &#8211; a chance to explore the town of Rabbit Fall while at the same time embarking on a quest to save the town. Dynamic cut scenes in Unity have given us the opportunity to add some great video content without negatively impacting download [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design03/rabbit-fall-online-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Richer Media with Dynamically Loading Cut Scenes</title>
		<link>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/</link>
		<comments>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 00:22:38 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Adver-gaming]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Recent Projects]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[cut scene]]></category>
		<category><![CDATA[first-person]]></category>
		<category><![CDATA[goat creatures]]></category>
		<category><![CDATA[GUITexture]]></category>
		<category><![CDATA[movieTexture]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[Rabbit Fall]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Tactica]]></category>
		<category><![CDATA[WWW]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=77</guid>
		<description><![CDATA[Just days away now, Tactica is about to launch a first person game exploring the town of Rabbit Fall. Set as a straight-forward rpg, the story is driven by a series of cut scenes. While more common to see movieTextures within Unity used on models, applying dynamically loaded WWW driven textures into a GUITexture provides [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Chicken or the egg?</title>
		<link>http://www.vergilkanne.com/design09/chicken-or-the-egg/</link>
		<comments>http://www.vergilkanne.com/design09/chicken-or-the-egg/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 03:10:14 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Coolness from the Outside World]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Ascension Triumvirate]]></category>
		<category><![CDATA[Ascension War]]></category>
		<category><![CDATA[Game Community]]></category>
		<category><![CDATA[Unity Developers]]></category>
		<category><![CDATA[Unity Game Development]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=53</guid>
		<description><![CDATA[Or in this case, which comes first &#8211; the gameplay or the asset creation.
In the case of the folks at Digital Roar, it looks like they&#8217;ve gone the route of pursuing asset creation first, and initial impressions are that the game has some promise from a visual standpoint:
http://www.ascensionwar.com/media/screenshots/default.html
And from the Unity Forum post, it looks [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design09/chicken-or-the-egg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flipping Meshes Inside Unity</title>
		<link>http://www.vergilkanne.com/design09/flipping-meshes-inside-unity/</link>
		<comments>http://www.vergilkanne.com/design09/flipping-meshes-inside-unity/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 21:48:36 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[3d mesh manipulation]]></category>
		<category><![CDATA[3d meshes in Unity]]></category>
		<category><![CDATA[Flipping meshes]]></category>
		<category><![CDATA[mirror mesh]]></category>
		<category><![CDATA[Unity 3D Game Engine]]></category>
		<category><![CDATA[Unity IDE]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=48</guid>
		<description><![CDATA[Another developer Shane at Cogmation showed me this today, and it&#8217;s worth mentioning as it may come in handy, if at a cost. To flip an imported 3D mesh along any axis, just change the scale to a negative value.
Sometimes it&#8217;s the simplest things that make you slap your forehead.
I realize all the 3D people [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design09/flipping-meshes-inside-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Undocumented Unity Function</title>
		<link>http://www.vergilkanne.com/design09/undocumented-unity-function/</link>
		<comments>http://www.vergilkanne.com/design09/undocumented-unity-function/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 21:50:12 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[C Sharp]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[hidden code]]></category>
		<category><![CDATA[secret]]></category>
		<category><![CDATA[undocumented]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[unity developer]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[useful function]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=43</guid>
		<description><![CDATA[So,  you&#8217;ll find the childCount property documented, but what you won&#8217;t find in the documentation is GetChild(). According to the forums, the reason it&#8217;s been left out is because of unpredictability &#8211; the array of children is not guaranteed to be in a consistent order. However, that&#8217;s not to say that it can&#8217;t still [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design09/undocumented-unity-function/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fun with Exposed Variables in Unity</title>
		<link>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/</link>
		<comments>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 04:13:21 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[C Sharp]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[enumeration]]></category>
		<category><![CDATA[Exposed variables]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[GameObject]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Manitoba]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Game Engine]]></category>
		<category><![CDATA[Winnipeg]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=33</guid>
		<description><![CDATA[At first I wasn&#8217;t thrilled about public variables being exposed in Unity&#8217;s editor &#8211; it seemed to be a bit dangerous, burying variable within GUI elements. Reminded me too much of hunting through Flash MovieClips for code snippets. And if you&#8217;re not careful, you will get burned. For example, public int exposedInt = 100; at [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adding RoboNova to the Simulator</title>
		<link>http://www.vergilkanne.com/design08/adding-robonova-to-the-simulator/</link>
		<comments>http://www.vergilkanne.com/design08/adding-robonova-to-the-simulator/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 04:02:30 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[3D Robot Simulator]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[3dsim]]></category>
		<category><![CDATA[custom solution]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Hitec]]></category>
		<category><![CDATA[Joint Motor]]></category>
		<category><![CDATA[Kanne]]></category>
		<category><![CDATA[RoboNova]]></category>
		<category><![CDATA[simulator]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Unity 2.2]]></category>
		<category><![CDATA[Unity Joints]]></category>
		<category><![CDATA[Vergil Kanne]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=26</guid>
		<description><![CDATA[So I&#8217;ve begun work on bringing a humanoid into the simulator, starting with RoboNova. It&#8217;s a good humanoid to start with, no ball joints at least. I have to admit, the robot in real life is pretty impressive and functions well. Adding the humanoid means a new set of challenges &#8211; specifically the weighting of [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design08/adding-robonova-to-the-simulator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Casual Games and Adver-gaming</title>
		<link>http://www.vergilkanne.com/design07/casual-games-and-adver-gaming/</link>
		<comments>http://www.vergilkanne.com/design07/casual-games-and-adver-gaming/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 15:30:36 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Adver-gaming]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[big air]]></category>
		<category><![CDATA[blue fossil]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[crative agency]]></category>
		<category><![CDATA[free games]]></category>
		<category><![CDATA[free online game]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[jump]]></category>
		<category><![CDATA[on-line]]></category>
		<category><![CDATA[Vergil Kanne]]></category>
		<category><![CDATA[video-game]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=12</guid>
		<description><![CDATA[This past week I&#8217;ve released a beta/demo version of Big Air &#8211; an on-line 3D car jumping game. It&#8217;s using the Unity 3D Web Player, which if the world co-operates should start taking a firm hold on the on-line 3D market and serve as some serious competition for Adobe&#8217;s Shockwave. Shockwave is tired technology, and [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design07/casual-games-and-adver-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Upcoming AIA Game Release</title>
		<link>http://www.vergilkanne.com/design07/upcoming-aia-game-release/</link>
		<comments>http://www.vergilkanne.com/design07/upcoming-aia-game-release/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 03:25:20 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[AI Apocalypse]]></category>
		<category><![CDATA[Cogmation Robotics]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[first-person-shooter]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[networked multi-player]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video-game]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=4</guid>
		<description><![CDATA[After a healthy round of tweaks, it looks like AI Apocalypse will be ready for release soon. It&#8217;s something that myself and everyone at Cogmation have put a lot of work into. I do think we have something that will differentiate itself in the market &#8211; I think the idea of being able to develop [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design07/upcoming-aia-game-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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