Tactica wins Best Web-Based Game at CNMA
Update… Tactica is very excited to have won a 2010 Canadian New Media Award for “Best Web-based Game” last evening. Our transmedia project One Ocean was created in collaboration with Winnipeg’s Merit Motion Pictures and CBC’s The Nature of Things with David Suzuki, with game development collaboration with Complex Games. Tweet Read More
Rabbit Fall Online Game
After a few revisions, Tactica has launched the updated Rabbit Fall game – a chance to explore the town of Rabbit Fall while at the same time embarking on a quest to save the town. Dynamic cut scenes in Unity have given us the opportunity to add some great video content without negatively impacting download time. Play the game here This has been a great project to work on... Read More
Richer Media with Dynamically Loading Cut Scenes
Just days away now, Tactica is about to launch a first person game exploring the town of Rabbit Fall. Set as a straight-forward rpg, the story is driven by a series of cut scenes. While more common to see movieTextures within Unity used on models, applying dynamically loaded WWW driven textures into a GUITexture provides an efficient way to increase the content of an online game,... Read More
Chicken or the egg?
Or in this case, which comes first – the gameplay or the asset creation. In the case of the folks at Digital Roar, it looks like they’ve gone the route of pursuing asset creation first, and initial impressions are that the game has some promise from a visual standpoint: http://www.ascensionwar.com/media/screenshots/default.html And from the Unity Forum post, it looks... Read More
Fun with Exposed Variables in Unity
At first I wasn’t thrilled about public variables being exposed in Unity’s editor – it seemed to be a bit dangerous, burying variable within GUI elements. Reminded me too much of hunting through Flash MovieClips for code snippets. And if you’re not careful, you will get burned. For example, public int exposedInt = 100; at the top of your class rather than... Read More
Casual Games and Adver-gaming
This past week I’ve released a beta/demo version of Big Air – an on-line 3D car jumping game. It’s using the Unity 3D Web Player, which if the world co-operates should start taking a firm hold on the on-line 3D market and serve as some serious competition for Adobe’s Shockwave. Shockwave is tired technology, and it would be nice to see a more robust tool... Read More


