Browsing all 6 posts in Video Game Development.

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Rabbit Fall Online Game

After a few revisions, Tactica has launched the updated Rabbit Fall game – a chance to explore the town of Rabbit Fall while at the same time embarking on a quest to save the town. Dynamic cut scenes in Unity have given us the opportunity to add some great video content without negatively impacting download [...]

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Richer Media with Dynamically Loading Cut Scenes

Just days away now, Tactica is about to launch a first person game exploring the town of Rabbit Fall. Set as a straight-forward rpg, the story is driven by a series of cut scenes. While more common to see movieTextures within Unity used on models, applying dynamically loaded WWW driven textures into a GUITexture provides [...]

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Chicken or the egg?

Or in this case, which comes first – the gameplay or the asset creation.
In the case of the folks at Digital Roar, it looks like they’ve gone the route of pursuing asset creation first, and initial impressions are that the game has some promise from a visual standpoint:
http://www.ascensionwar.com/media/screenshots/default.html
And from the Unity Forum post, it looks [...]

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Fun with Exposed Variables in Unity

At first I wasn’t thrilled about public variables being exposed in Unity’s editor – it seemed to be a bit dangerous, burying variable within GUI elements. Reminded me too much of hunting through Flash MovieClips for code snippets. And if you’re not careful, you will get burned. For example, public int exposedInt = 100; at [...]

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Casual Games and Adver-gaming

This past week I’ve released a beta/demo version of Big Air – an on-line 3D car jumping game. It’s using the Unity 3D Web Player, which if the world co-operates should start taking a firm hold on the on-line 3D market and serve as some serious competition for Adobe’s Shockwave. Shockwave is tired technology, and [...]

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Upcoming AIA Game Release

After a healthy round of tweaks, it looks like AI Apocalypse will be ready for release soon. It’s something that myself and everyone at Cogmation have put a lot of work into. I do think we have something that will differentiate itself in the market – I think the idea of being able to develop [...]