<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Vergil Kanne &#187; Video Game Development</title>
	<atom:link href="http://www.vergilkanne.com/designcategory/video-game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vergilkanne.com</link>
	<description>SEO addict, photographer, interactive developer, on-line marketing fanatic</description>
	<lastBuildDate>Thu, 21 Apr 2011 02:33:14 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Tactica wins Best Web-Based Game at CNMA</title>
		<link>http://www.vergilkanne.com/design12/tactica-wins-best-web-based-game-at-cnma/</link>
		<comments>http://www.vergilkanne.com/design12/tactica-wins-best-web-based-game-at-cnma/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 16:27:04 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[award winning games]]></category>
		<category><![CDATA[Award-winning Unity 3d]]></category>
		<category><![CDATA[Canadian New Media Awards]]></category>
		<category><![CDATA[cnma]]></category>
		<category><![CDATA[Tactica]]></category>
		<category><![CDATA[Tactica Interactive]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=165</guid>
		<description><![CDATA[Update&#8230; Tactica is very excited to have won a 2010 Canadian New Media Award for “Best Web-based Game” last evening. Our transmedia project One Ocean was created in collaboration with Winnipeg’s Merit Motion Pictures and CBC’s The Nature of Things with David Suzuki, with game development collaboration with Complex Games. TweetTweet]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design12/tactica-wins-best-web-based-game-at-cnma/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rabbit Fall Online Game</title>
		<link>http://www.vergilkanne.com/design03/rabbit-fall-online-game/</link>
		<comments>http://www.vergilkanne.com/design03/rabbit-fall-online-game/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 22:50:50 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[adver-game]]></category>
		<category><![CDATA[believer]]></category>
		<category><![CDATA[on-line game]]></category>
		<category><![CDATA[Rabbit Fall]]></category>
		<category><![CDATA[supernatural]]></category>
		<category><![CDATA[Tactica]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=81</guid>
		<description><![CDATA[After a few revisions, Tactica has launched the updated Rabbit Fall game &#8211; a chance to explore the town of Rabbit Fall while at the same time embarking on a quest to save the town. Dynamic cut scenes in Unity have given us the opportunity to add some great video content without negatively impacting download [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design03/rabbit-fall-online-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Richer Media with Dynamically Loading Cut Scenes</title>
		<link>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/</link>
		<comments>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 00:22:38 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Recent Projects]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[cut scene]]></category>
		<category><![CDATA[first-person]]></category>
		<category><![CDATA[goat creatures]]></category>
		<category><![CDATA[GUITexture]]></category>
		<category><![CDATA[movieTexture]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[Rabbit Fall]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Tactica]]></category>
		<category><![CDATA[WWW]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=77</guid>
		<description><![CDATA[Just days away now, Tactica is about to launch a first person game exploring the town of Rabbit Fall. Set as a straight-forward rpg, the story is driven by a series of cut scenes. While more common to see movieTextures within Unity used on models, applying dynamically loaded WWW driven textures into a GUITexture provides [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design02/richer-media-with-dynamically-loading-cut-scenes/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Chicken or the egg?</title>
		<link>http://www.vergilkanne.com/design09/chicken-or-the-egg/</link>
		<comments>http://www.vergilkanne.com/design09/chicken-or-the-egg/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 03:10:14 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Ascension Triumvirate]]></category>
		<category><![CDATA[Ascension War]]></category>
		<category><![CDATA[Game Community]]></category>
		<category><![CDATA[Unity Developers]]></category>
		<category><![CDATA[Unity Game Development]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=53</guid>
		<description><![CDATA[Or in this case, which comes first &#8211; the gameplay or the asset creation. In the case of the folks at Digital Roar, it looks like they&#8217;ve gone the route of pursuing asset creation first, and initial impressions are that the game has some promise from a visual standpoint: http://www.ascensionwar.com/media/screenshots/default.html And from the Unity Forum [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design09/chicken-or-the-egg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fun with Exposed Variables in Unity</title>
		<link>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/</link>
		<comments>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 04:13:21 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[C Sharp]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[enumeration]]></category>
		<category><![CDATA[Exposed variables]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[GameObject]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Manitoba]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Game Engine]]></category>
		<category><![CDATA[Winnipeg]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=33</guid>
		<description><![CDATA[At first I wasn&#8217;t thrilled about public variables being exposed in Unity&#8217;s editor &#8211; it seemed to be a bit dangerous, burying variable within GUI elements. Reminded me too much of hunting through Flash MovieClips for code snippets. And if you&#8217;re not careful, you will get burned. For example, public int exposedInt = 100; at [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Casual Games and Adver-gaming</title>
		<link>http://www.vergilkanne.com/design07/casual-games-and-adver-gaming/</link>
		<comments>http://www.vergilkanne.com/design07/casual-games-and-adver-gaming/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 15:30:36 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[big air]]></category>
		<category><![CDATA[blue fossil]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[crative agency]]></category>
		<category><![CDATA[free games]]></category>
		<category><![CDATA[free online game]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[jump]]></category>
		<category><![CDATA[on-line]]></category>
		<category><![CDATA[Vergil Kanne]]></category>
		<category><![CDATA[video-game]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=12</guid>
		<description><![CDATA[This past week I&#8217;ve released a beta/demo version of Big Air &#8211; an on-line 3D car jumping game. It&#8217;s using the Unity 3D Web Player, which if the world co-operates should start taking a firm hold on the on-line 3D market and serve as some serious competition for Adobe&#8217;s Shockwave. Shockwave is tired technology, and [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design07/casual-games-and-adver-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Upcoming AIA Game Release</title>
		<link>http://www.vergilkanne.com/design07/upcoming-aia-game-release/</link>
		<comments>http://www.vergilkanne.com/design07/upcoming-aia-game-release/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 03:25:20 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[AI Apocalypse]]></category>
		<category><![CDATA[Cogmation Robotics]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[first-person-shooter]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[networked multi-player]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video-game]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=4</guid>
		<description><![CDATA[After a healthy round of tweaks, it looks like AI Apocalypse will be ready for release soon. It&#8217;s something that myself and everyone at Cogmation have put a lot of work into. I do think we have something that will differentiate itself in the market &#8211; I think the idea of being able to develop [...]]]></description>
		<wfw:commentRss>http://www.vergilkanne.com/design07/upcoming-aia-game-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

