Adding RoboNova to the Simulator
RoboNova in the Unity Editor So I’ve begun work on bringing a humanoid into the simulator, starting with RoboNova. It’s a good humanoid to start with, no ball joints at least. I have to admit, the robot in real life is pretty impressive and functions well. Adding the humanoid means a new set of challenges – specifically the weighting of individual pieces could be an issue. The joints have been working well so far, but it’s... Read More
