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	<title>Vergil Kanne &#187; Unity Game Engine</title>
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		<title>Fun with Exposed Variables in Unity</title>
		<link>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/</link>
		<comments>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 04:13:21 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
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		<category><![CDATA[Editor]]></category>
		<category><![CDATA[enumeration]]></category>
		<category><![CDATA[Exposed variables]]></category>
		<category><![CDATA[Game Development]]></category>
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		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Game Engine]]></category>
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		<description><![CDATA[At first I wasn&#8217;t thrilled about public variables being exposed in Unity&#8217;s editor &#8211; it seemed to be a bit dangerous, burying variable within GUI elements. Reminded me too much of hunting through Flash MovieClips for code snippets. And if you&#8217;re not careful, you will get burned. For example, public int exposedInt = 100; at [...]]]></description>
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