Rabbit Fall Online Game

After a few revisions, Tactica has launched the updated Rabbit Fall game – a chance to explore the town of Rabbit Fall while at the same time embarking on a quest to save the town. Dynamic cut scenes in Unity have given us the opportunity to add some great video content without negatively impacting download time. Play the game here This has been a great project to work on and I’d love to hear any feedback regarding the game. Rabbit Fall... Read More

Undocumented Unity Function

So, you’ll find the childCount property documented, but what you won’t find in the documentation is GetChild(). According to the forums, the reason it’s been left out is because of unpredictability – the array of children is not guaranteed to be in a consistent order. However, that’s not to say that it can’t still be useful – you can get the idea of where I’m going with one concept from the snippet... Read More

Fun with Exposed Variables in Unity

At first I wasn’t thrilled about public variables being exposed in Unity’s editor – it seemed to be a bit dangerous, burying variable within GUI elements. Reminded me too much of hunting through Flash MovieClips for code snippets. And if you’re not careful, you will get burned. For example, public int exposedInt = 100; at the top of your class rather than assigning the variable within the constructor can cause considerable... Read More

Upcoming AIA Game Release

Caption: Networked Multi-player Title Screen After a healthy round of tweaks, it looks like AI Apocalypse will be ready for release soon. It’s something that myself and everyone at Cogmation have put a lot of work into. I do think we have something that will differentiate itself in the market – I think the idea of being able to develop your own AI code without needing an extensive technical background will draw an audience. The announcement... Read More