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	<title>Vergil Kanne &#187; Unity</title>
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	<link>http://www.vergilkanne.com</link>
	<description>SEO addict, photographer, interactive developer, on-line marketing fanatic</description>
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		<title>Rabbit Fall Online Game</title>
		<link>http://www.vergilkanne.com/design03/rabbit-fall-online-game/</link>
		<comments>http://www.vergilkanne.com/design03/rabbit-fall-online-game/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 22:50:50 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[adver-game]]></category>
		<category><![CDATA[believer]]></category>
		<category><![CDATA[on-line game]]></category>
		<category><![CDATA[Rabbit Fall]]></category>
		<category><![CDATA[supernatural]]></category>
		<category><![CDATA[Tactica]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=81</guid>
		<description><![CDATA[After a few revisions, Tactica has launched the updated Rabbit Fall game &#8211; a chance to explore the town of Rabbit Fall while at the same time embarking on a quest to save the town. Dynamic cut scenes in Unity have given us the opportunity to add some great video content without negatively impacting download [...]]]></description>
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		<title>Undocumented Unity Function</title>
		<link>http://www.vergilkanne.com/design09/undocumented-unity-function/</link>
		<comments>http://www.vergilkanne.com/design09/undocumented-unity-function/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 21:50:12 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[C Sharp]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[hidden code]]></category>
		<category><![CDATA[secret]]></category>
		<category><![CDATA[undocumented]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[unity developer]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[useful function]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=43</guid>
		<description><![CDATA[So, you&#8217;ll find the childCount property documented, but what you won&#8217;t find in the documentation is GetChild(). According to the forums, the reason it&#8217;s been left out is because of unpredictability &#8211; the array of children is not guaranteed to be in a consistent order. However, that&#8217;s not to say that it can&#8217;t still be [...]]]></description>
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		<title>Fun with Exposed Variables in Unity</title>
		<link>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/</link>
		<comments>http://www.vergilkanne.com/design08/fun-with-exposed-variables-in-unity/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 04:13:21 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[C Sharp]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[enumeration]]></category>
		<category><![CDATA[Exposed variables]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[GameObject]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Manitoba]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Game Engine]]></category>
		<category><![CDATA[Winnipeg]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=33</guid>
		<description><![CDATA[At first I wasn&#8217;t thrilled about public variables being exposed in Unity&#8217;s editor &#8211; it seemed to be a bit dangerous, burying variable within GUI elements. Reminded me too much of hunting through Flash MovieClips for code snippets. And if you&#8217;re not careful, you will get burned. For example, public int exposedInt = 100; at [...]]]></description>
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		<title>Upcoming AIA Game Release</title>
		<link>http://www.vergilkanne.com/design07/upcoming-aia-game-release/</link>
		<comments>http://www.vergilkanne.com/design07/upcoming-aia-game-release/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 03:25:20 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[AI Apocalypse]]></category>
		<category><![CDATA[Cogmation Robotics]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[first-person-shooter]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[networked multi-player]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video-game]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=4</guid>
		<description><![CDATA[After a healthy round of tweaks, it looks like AI Apocalypse will be ready for release soon. It&#8217;s something that myself and everyone at Cogmation have put a lot of work into. I do think we have something that will differentiate itself in the market &#8211; I think the idea of being able to develop [...]]]></description>
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