Adding RoboNova to the Simulator
RoboNova in the Unity Editor So I’ve begun work on bringing a humanoid into the simulator, starting with RoboNova. It’s a good humanoid to start with, no ball joints at least. I have to admit, the robot in real life is pretty impressive and functions well. Adding the humanoid means a new set of challenges – specifically the weighting of individual pieces could be an issue. The joints have been working well so far, but it’s... Read More
Casual Games and Adver-gaming
This past week I’ve released a beta/demo version of Big Air – an on-line 3D car jumping game. It’s using the Unity 3D Web Player, which if the world co-operates should start taking a firm hold on the on-line 3D market and serve as some serious competition for Adobe’s Shockwave. Shockwave is tired technology, and it would be nice to see a more robust tool get some recognition. The fact that Disney’s site features a Unity... Read More
