Browsing all posts tagged with Vergil Kanne.

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Adding RoboNova to the Simulator

So I’ve begun work on bringing a humanoid into the simulator, starting with RoboNova. It’s a good humanoid to start with, no ball joints at least. I have to admit, the robot in real life is pretty impressive and functions well. Adding the humanoid means a new set of challenges – specifically the weighting of [...]

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Casual Games and Adver-gaming

This past week I’ve released a beta/demo version of Big Air – an on-line 3D car jumping game. It’s using the Unity 3D Web Player, which if the world co-operates should start taking a firm hold on the on-line 3D market and serve as some serious competition for Adobe’s Shockwave. Shockwave is tired technology, and [...]