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	<title>Vergil Kanne &#187; Vergil Kanne</title>
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	<link>http://www.vergilkanne.com</link>
	<description>SEO addict, photographer, interactive developer, on-line marketing fanatic</description>
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		<title>Adding RoboNova to the Simulator</title>
		<link>http://www.vergilkanne.com/design08/adding-robonova-to-the-simulator/</link>
		<comments>http://www.vergilkanne.com/design08/adding-robonova-to-the-simulator/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 04:02:30 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[3dsim]]></category>
		<category><![CDATA[custom solution]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Hitec]]></category>
		<category><![CDATA[Joint Motor]]></category>
		<category><![CDATA[Kanne]]></category>
		<category><![CDATA[RoboNova]]></category>
		<category><![CDATA[simulator]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Unity 2.2]]></category>
		<category><![CDATA[Unity Joints]]></category>
		<category><![CDATA[Vergil Kanne]]></category>

		<guid isPermaLink="false">http://www.vergilkanne.com/?p=26</guid>
		<description><![CDATA[So I&#8217;ve begun work on bringing a humanoid into the simulator, starting with RoboNova. It&#8217;s a good humanoid to start with, no ball joints at least. I have to admit, the robot in real life is pretty impressive and functions well. Adding the humanoid means a new set of challenges &#8211; specifically the weighting of [...]]]></description>
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		<title>Casual Games and Adver-gaming</title>
		<link>http://www.vergilkanne.com/design07/casual-games-and-adver-gaming/</link>
		<comments>http://www.vergilkanne.com/design07/casual-games-and-adver-gaming/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 15:30:36 +0000</pubDate>
		<dc:creator>vergilkanne</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[big air]]></category>
		<category><![CDATA[blue fossil]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[crative agency]]></category>
		<category><![CDATA[free games]]></category>
		<category><![CDATA[free online game]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[jump]]></category>
		<category><![CDATA[on-line]]></category>
		<category><![CDATA[Vergil Kanne]]></category>
		<category><![CDATA[video-game]]></category>

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		<description><![CDATA[This past week I&#8217;ve released a beta/demo version of Big Air &#8211; an on-line 3D car jumping game. It&#8217;s using the Unity 3D Web Player, which if the world co-operates should start taking a firm hold on the on-line 3D market and serve as some serious competition for Adobe&#8217;s Shockwave. Shockwave is tired technology, and [...]]]></description>
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